: DeathKnightFrostDPS

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Death Knight - Frost DPS


Purpose

Death Knight frost DPS is, by Blizzard's design, the dual-wield tree. Blizzard has designed this tree around encompassing the dual wield playstyle, and - as of 3.3 - it is the farthest behind the other trees in terms of both utility and damage. The only real reason to play in this tree (aside from liking its playstyle, which - if it's okay with your raid - is a perfectly legitimate reason; it's a fun build) is if your raid does not have an enhancement shaman and desperately needs the melee haste buff that a Frost DPS DK with Improved Icy Talons can provide in their place.

Two-handed frost for DPS is not a build that Blizzard is encouraging or supporting at this time, and is, for all intents and purposes, a dead spec. Two-handed weapon wielders will want to look at the Blood or Unholy trees, instead.

Key Talents



Talent Spec, Glyphs, Sigils, and Runeforges


There are three general talent specs for Frost DPS.


The only major glyphs worth using are Frost Strike, Obliterate, and Icy Touch; the only minors, Raise Dead, Pestilence, and Horn of Winter.

As for Sigils, it's a close running between Sigil of Virulence and Sigil of the Hanged Man. Hanged Man will probably be better in ICC, but there may be movement-heavy fights (Gunship, etc.) where you are unable to keep its stacking buff up, in which case Virulence pulls ahead. If you can't get either of those, Sigil of Awareness is a very acceptable (and close) third place, and may even be better in some situations.

Attack Priority


Frost really has nothing in the way of major cooldowns (ala Blood's Dancing Rune Weapon or Unholy's Summon Gargoyle), so your rotation will pretty much never change.

Frost does not have a simple rotation. If you want a rotation you can apply by facerolling, this is not the spec for you. Frost operates on a priority system; at any given time, you do what is highest on your priority list. The list, from highest to lowest, looks like this:

Single Target
  1. Using a Killing Machine proc with Frost Strike.
  2. Using a Killing Machine proc with a Rime proc.
  3. Keep Frost Fever up - Icy Touch.
  4. Keep Blood Plague up - Plague Strike.
  5. Obliterate
  6. Blood Strike
  7. Frost Strike
  8. Rime
  9. Horn of Winter

AOE
  1. Howling Blast (including Rime procs)
  2. Keep Frost Fever up - Icy Touch
  3. Keep Blood Plague up - Plague Strike
  4. Pestilence
  5. Death and Decay
  6. Obliterate
  7. Blood Boil
  8. Frost Strike
  9. Horn of Winter

Weapon Choice

This cannot be stressed enough - the days of Frost using fast weapons is over. You want a slow main hand weapon, and a slow off-hand weapon.

Stats (In Order of Importance)


  1. Hit rating - 164 with Nerves of Cold Steel, 263 without. This gets you to 8% total, the cap for special attacks.
  2. Strength - this is essentially your biggest DPS gain at any given time once you're hit capped, so if you can stack Strength, do so.
  3. Expertise - you need 26 Expertise (not expertise rating) to reach the Expertise cap; 5 of this is given to you for free by Tundra Stalker, so you only need 21. This works out to 172.2 expertise rating. Humans using a sword or a mace only need 147 expertise rating; dwarves using maces or orcs using axes only need 131.2 expertise rating. This is not as important before getting hit capped, but it is a good thing to pursue once you are.
  4. Crit - very important to Frost, as its death knights tend to have high crit multipliers.
  5. Armor penetration - more useful to Frost for single-target fights than any others, due to the high amount of Obliterates used. However, while it is useful, it should not be stacked to excess.
  6. Haste - more useful to Frost than the other two trees due to our naturally slow weapons, but not worth skipping expertise, strength, crit, or armor pen for.
  7. Attack power - less useful than the other stats because we don't have anything that scales with it. If you have a choice between AP or Strength, always choose Strength.
  8. Agility - you will, more often than not, have this on your weapons, because almost all the one-handed weapons are itemized for either (1) tanks or (2) rogues, and you should not be using tank weapons to DPS. Agility is a decent stat; for DKs, it essentially converts to crit (and will be a small AP boost for frost DKs using the AOE-specific Frost build, due to Bladed Armor).
  9. Armor - most builds don't include Bladed Armor, but for the one that does, Plate is slightly more attractive than Mail simply because of the increased armor converting to increased AP.

Recommended Enchants


Head - Arcanum of Torment (Ebon Blade)
Shoulder - Master's Inscription of the Axe (Inscription), Greater Inscription of the Axe (Sons of Hodir)
Cloak - Greater Speed
Chest - Powerful Stats
Bracers - Greater Assault
Main Hand - Rune of the Fallen Crusader
Off-Hand - Rune of the Fallen Crusader, Rune of Razorice (Razorice is predominantly better on the offhand than Fallen Crusader, except for movement-heavy fights where you can't apply the entire debuff stack or it falls off)
Gloves - Crusher, Hyperspeed Accelerators (Engineering)
Belt - Eternal Belt Buckle
Legs - Icescale Leg Armor
Boots - Cat's Swiftness, Greater Assault, Icewalker, Nitro Boosts (Engineering)
Rings - Assault (Enchanting)

Gems


Red socket: Bold Cardinal Ruby (+Str)
Yellow socket: Inscribed Ametrine (+Crit/+Str)
Prismatic socket: Nightmare Tear (+10 all, unique-equipped)
Meta gem: Relentless Earthsiege Diamond (used over Chaotic Skyflare Diamond due to not having to use useless [for DPS] blue gems)

Your gemming strategy should look like this.
Do I have a meta gem? If not, put a Relentless Earthsiege Diamond in your helmet.
Are my meta gem requirements met? If not, put a Nightmare Tear in some socket - preferably a blue one on a piece that gives a strength bonus. Voila, your meta gem requirements are met.
Do I have prismatic sockets (blacksmithing sockets, belt buckle, etc.)? If so, put a Bold Cardinal Ruby into them.
Do I have a piece that gives Strength bonuses and uses only red and yellow sockets, or a blue socket that I can put a Nightmare Tear in? Put Bold Cardinal Ruby into the red sockets, and Inscribed Ametrine into the yellow sockets. STRENGTH IS THE ONLY SOCKET BONUS WORTH WORRYING ABOUT.
Do I have any sockets remaining? Socket a Bold Cardinal Ruby.

Recommended Consumables


Flask of Endless Rage (counts as a Battle and Guardian Elixir)
Elixir of Mighty Strength (Battle Elixir)
Foods that provide Strength, Attack Power, Hit (if not capped), expertise (if not capped) or a combination of as many as possible. There are several food options.

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