Hunter - Marksman
Updated for 3.3
Purpose
A Marksman hunter provides ranged DPS and redirects threat with
Misdirection∞. She also provides additional Attack Power to the raid with
Trueshot Aura∞.
Talents
Standard:
7/52/7∞ (Covers all core talents which should be used in most cases, leaving 5 spare points to adjust to individual circumstances) *
Survivability:
11/52/7∞ (An alternative build with higher survivability, leaving 1 spare points to adjust to individual circumstances)
High Armor Penetration:
7/54/7∞ (A build for hunters with high enough Armor Penetration rating to drop
Arcane Shot∞ from their rotations, leaving 1 spare point to adjust to individual circumstances)
* Under normal circumstances the spare points are distributed over
Trueshot Aura∞,
Silencing Shot∞,
Improved Barrage∞,
Rapid Recuperation∞ and/or
Focused Aim∞
Pet talents:
16 points Ferocity∞ (In raids a
Ferocity∞ pet should be used. In most cases a pet of the
Wolf∞ family is most effective.)
Ability Rotation
Aspects:
The Marksman Hunter uses a priority rotation. The hunter uses abilities as soon as they become available, and not in any specific order. If the hunter has a choice between two or more abilities, she should use the abilities with the following priority:
- Kill Shot∞ (if available)
- Serpent Sting∞ (use once at the beginning of the fight, after that Chimera Shot∞ will refresh the cooldown)
- Chimera Shot∞
- Aimed Shot∞
- Arcane Shot∞ (once a marksman hunter gets more than 350 Armor Penetration this shot can be ignored)
- Steady Shot∞
If mana is not a problem the hunter can use
Silencing Shot∞ in their rotation. As the shot does not trigger the Global Cooldown it can be used whenever it's available without interfering with other shots.
Key Cooldowns
Key Stats
Stats are listed in order of value per point of item budget. All these stats are useful, but look for gear with more stats from the top of the list.
- Hit Rating (up to a cap of 8% or 263 Hit Rating)
- Agility / Armor Penetration (the value of a single point of Armor Penetration increases as the total amount increases)
- Critical Strike Rating
- Attack Power
- Haste (up to a cap of 16% or 523 Haste, this is will bring the cast time of Steady Shot∞ to 1,5 seconds)
- Intellect
Recommended Glyphs
Major:
Minor:
Recommended Enchants
Enchants are listed from best and most expensive to least expensive. If you have a crafting profession, you may have access to crafter-only enchants which are better than these recommendations.
* While not providing a significant amount of DPS
Tuskarr's Vitality∞ is often used in raid settings for the speed increase.
Recommended Gems
Recommended Consumables
Additional Tips
- Always make sure to track an enemy type to make use of Improved Tracking∞
- Always make sure to apply a Hunter's Mark∞ to the enemy you're fighting prior to engaging in battle
- Always make sure to use Readiness∞ so that its effects are maximized, in addition to allowing the hunter to use two bursts of Rapid Fire∞ in sequence it can be utilized to fire additional Chimera Shots∞ and Kill Shots∞
- A Marksman Hunter is reliant on armor reducing debuffs from other classes to perform optimally
Sources and Other Resources
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