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Mage - Fire



Purpose


To threaten any form of life with the power of flame.
Please note that this spec is best used with people who have obtained
some raiding gear to support the demanding hit cap.

Talents


The most common is as follows:
- 18/53/0

The most common deviation from this usually consist of taking one point
out of Flame Throwing, and one point out of Combustion, and putting those
into Student of Mind. This is justified for those who have the Glyph of Living Bomb,
because Combustion charges will be consumed by the buff effect. Thus, the talent
point is a minimal dps increase, and having baseline crit/mp5 from Student of Mind
being a better option. Also, some opt to put one point into Arcane Meditation
and only be 2/3 Student of Mind for additional mana regeneration.

Ability Rotation


As with every deep fire spec, you only have a small handful of spells to use, some with
priorirty over others. In this case your priority's are:


If you do not have Glyph of Living Bomb, Hot Streak gains priority.

When opening on a boss, use living bomb as you move into position, cast scorch until
your stacks are stacked completely. (Use Hot Streak Proc's as they come unless you have
1-2 scorches left to cast, then you would wait then cast.)

Key Cooldowns



For this, I will not be considering the use of your Mana gem as a cooldown as this spec is
mana intensive, which will require you to use it for it's intended purpose (the mana). Now,
combustion in itself does not really stack any better/worse with Heroism/Bloodlust.
However, when coupled with trinkets/potions, additional dps will occur due to harder
crits and stronger ignites.

Mirror Images typically are not used as a "DPS Boost", rather as a threat dump.
When you are reaching the threat cap, or pull aggro, you simply activate this spell
and surpass your threat cap and use Invisibility to reset the threat you obtained.

Key Stats


Hit Rating

Every mage needs 17% hit in order to not miss a boss. Where you get this
17% is different with each different spec. For the Fireball + TtW build,
you ideally only need 14% hit, providing you have a shadow priest.
If your a member of the Alliance, and have a Draenei for Heroic Presense,
then you only need 13%.

Just to clearify:

With NO Buffs: 17% required
With a Shadow Priest (Misery debuff): 14% required
With a Shadow Priest + Draenei 13%

After Obtaining Hit Cap

After obtaining your required amount of hit rating, you need to start stacking other stats.
As a Fire mage, the list of stats to go for from best to least is as follows:

Spell Power > Haste > Crit > Intellect > Spirit

Recommended Glyphs


Glyph of Fireball
Glyph of Living Bomb
Glyph of Molten Armor

Recommended Enchants & Gems


Before you even consider going for socket bonuses, you must reach the said
hit cap above. So if you fall short, you must spam hit gems in order to get
closer, or ideally reach, the optimal amount of hit.

Secondly, before you gem, evaluate the socket bonus' value. If it is spirit,
stamina, intellect, or any realitively uneffective stat, don't go for it. Simply gem for
lots of spell power.

However, if it's gem worthy, gem as follows:


Don't forget! Always get your Eternal Belt Buckle and slap a Runed Scarlet Ruby in it
(assuming you don't need hit rating!).

You also should use one Runed Stormjewel in your gear in place of a Runed Scarlet Ruby
at some point to be completely optimal.

Recommended Consumables


here are three things you should bring to raids as a serious raider:


There is no excuse for not using a flask as they are realitively cheap, however for
non progression content it is easy to not use Potion's of Wild Magic.

Additional Tips


Watch your threat, it will sky rocket when you critically strike.

Sources and Other Resources


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