: PaladinProtection

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Paladin - Protection


Purpose


Protection paladins are powerful tanks. They excel at every facet of tanking including having high threat generation. Paladins can tank every boss in the game and fulfill any tanking role. In addition, they bring powerful group buffs like Blessings, Hands and Auras.

Talent Builds


Standard: http://www.wowarmory.com/talent-calc.xml?cid=2&tal=000000000000000000000000000500503500313231133331232150230201200300000000000000

You have 3 'flavor' points in the lower part of the Prot tree. You can put these three points into Reckoning (for threat), Divine Sacrifice/Improved Hammer of Justice (for a shorter cooldown on your stun, and a bit of utility), or Divine Sacrifice/Divine Guardian (for utility). Divine Sacrifice/Divine Guardian is best for Paladins who find themselves primarily in offtanking roles or those who do not run with a Holy Paladin.

There is one 'wasted' point in the Ret tree, which is currently shown as the second point of Improved Judgement. You need this point to get enough points to go further down the tree. If you are following 969 to the letter the 2/2 in Improved Judgements is (strictly speaking) sub-optimal as it reduces the CD on Judgements to 8 seconds which is not evenly divisible by the 1.5 second GCD, whereas going 1/2 in Improved Judgements makes the CD 9 seconds which does mesh with the GCD. However, 2/2 Improved Judgment is nice to have in soloing/daily quest situations, so that's why I put the point there.

There is fierce debate among experienced Protection Paladins over Pursuit of Justice (PoJ). Some feel you can by okay with just a Tuskar's Vitality enchant, which gives you some run speed, but less than PoJ. Others swear by PoJ. I've recently changed to the pro-PoJ camp, however; if you decide to not take PoJ, put those 2 points into Conviction.

Ability Rotation



Keep Righteous Fury and your assigned blessing active at all times. For Progression Tanking, the Blessings you want (in order of preference) are Blessing of Kings, Blessing Sanctuary, Blessing of Might, Blessing of Wisdom. For 5 mans, you will want Sanctuary.

A Protection Paladin uses a "969" rotation. She alternates between abilities with an 8-9 second cooldown (Holy Shield,Judgement of Wisdom) and abilities with a 6 second cooldown (Shield of Righteousness, Hammer of the Righteous). Here is a sample rotation. It looks long, but watch for the "96969" rhythm:

  1. Seal of Vengeance (Actually prepped before)
  2. Exorcism (to pull) - remember it has a cast time
  3. Divine Plea.
  4. Avenger's Shield
  5. Judge(9)
  6. Shield of Righteousness (6)
  7. Consecrate(9)
  8. Hammer of the Righteous(6)
  9. Holy Shield(9)
  10. Shield of Righteousness (6)
  11. Judge(9)

Other important abilities:


Key Cooldowns


  1. Divine Protection - Akin to a Warrior's Shield Wall, it's your major active Cooldown. Your 4pc T9 lowers it's cooldown to just 90 seconds.
  2. Ardent Defender - Passive, but a major 'cooldown' for Protection Paladins.
  3. Divine Plea - This should be on cooldown at all times.
  4. Lay on Hands
  5. Avenging Wrath - Use this when your raid is under the effects of Bloodlust/Heroism or anytime you need a threat boost. Note that using this will prevent you from using Divine Protection for 30 seconds.

Key Stats


Stats are listed in order of importance. All these stats are useful, but look for gear with more stats from the top of the list.

  1. Stamina
  2. Defense Rating - minimum of 540 Defense (689 Defense Rating)
  3. Dodge Rating
  4. Parry Rating
  5. Armor
  6. Strength
  7. Block Value
  8. Hit Rating
  9. Expertise
  10. Attack Power
  11. Block Rating

You must have at least 540 Defense if you want to tank raids. If you have less, bosses can critically hit you for double damage. You will die a horrible death and your raid will wipe. Likewise you must have at least 535 Defense for Heroics. Having more than these minimums is not a problem. On the contrary, Defense is one of the best ways to improve your avoidance (chance for the Boss to miss you).

With Diminishing Returns added to Block Value in Patch 3.2, Block Value will fluctuate in it's importance as a stat.

# If your raid-buffed BV is < 2500 then STR > BV > Hit > Expertise > AP
# If your raid-buffed BV is > 2500 but < 2950 then Hit > Expertise > AP, with BV rapidly declining in value
# If your raid-buffed BV is > 2950 then Hit > STR > Expertise > AP, and BV is worthless for threat

Recommended Glyphs


Major
  1. Glyph of Divine Plea
  2. Glyph of Righteous Defense
  3. Glyph of Seal of Vengeance Or Glyph of Hammer of the Righteous
Glyph of Hammer of the Righteous will be better if you run alot of Heroics, but Seal of Vengeance is better for Raids. Once you have over 25 Expertise Skill, the value of the Seal of Vengenace glyph goes down slightly.
Minor
  1. Glyph of Sense Undead
  2. Glyph of Lay on Hands
  3. Glyph of Blessign of Kings

Recommended Enchants


Enchants are listed from best and most expensive to least expensive. If you have a crafting profession, you may have access to crafter-only enchants which are better than these recommendations.


Recommended Gems



If you are a Jewelcrafter, Solid Dragonseyes should still be placed in Red slots if the bonus is less than 9 stamina.

Recommended Consumables



Additional Tips



Sources and Other Resources


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