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Priest - Holy


A Holy Priest is a priest that has placed most of their talent points in the Holy tree with an emphasis on improving the power and efficiency of their Holy spells, making a number of useful spells available to them that other healers do not have: Lightwell, Circle of Healing, and Guardian Spirit .

Purpose


The primary purpose of a Holy Priest is to heal other players. Priests are good at healing both single and multiple targets and have one of the most diverse selections of spells of all the healing classes.

Talents


A Holy Priest places most of their talent points in the Holy tree while dipping into the Discipline tree to take advantage of a few key mana-efficiency talents: Inner Focus and Meditation. Do not even consider omitting Meditation.

With 3.1 there is no longer a cookie cutter Holy Spec. There are a number of variations depending on playstyle and healing role. Below are a couple of examples.

14/57/0 Balanced: This is the most popular Holy build providing a blend of the best single target and group healing talents.
14/57/0 Raid Healer: This build emphasizes group heals at the expense of some throughput and efficiency for single target heals.
18/53/0 Raid Healer needing mana: This build sacrifices throughput to achieve better mana efficiency for raid healing.

One of the key components in successful raiding for healers is proper mana management. Talent point distribution has a very big effect on how a priest regenerates their mana, as well as influences what kind of gear the priest should be searching for.

Ability Rotation


An "ability rotation" is commonly found amongst DPS-classes, referring to the order in which spells and abilities are used. Rotations vary based on talent choices, gear worn, and personal preference, but they are all designed to increase DPS as efficiently as possible.

Most of a priest's spells however are reactive. Establishing a rotation and focusing on HPS is futile, since a healing priest needs to anticipate incoming damage, watch the party/raid's health, as well as pay attention to the mechanics of the fight itself. There is no specific rotation for healing as a holy priest. Instead, one must learn all the tools available and use them accordingly.

Healing Spells and Abilities


Single Target Healing








Multiple Target Healing








Key Cooldowns


Circle of Healing - 6 seconds
Prayer of Mending - 10 seconds
Inner Focus - 3 minutes
Guardian Spirit - 3 minutes
Lightwell - 3 minutes
Divine Hymn - 10 minutes

Stats


For an in-depth, math-heavy look at priest stats, you can visit the Elitist Jerks' forum or A Dwarf Priest's blog.

The two most important considerations for a priest is healing output and mana regeneration. A priest needs to be able to sling enough healing to keep targets alive while they're being damaged and still have enough mana to last through an entire fight.

Healing Output





Mana Regeneration


Any class with a mana bar passively regenerates mana based on their gear, talents, and stats. The rate at which mana regenerates changes when in combat or after casting a spell. Also, there is the new Replenishment mechanic introduced in Wrath of the Lich King that has added a new Intellect-based mana regeneration effect.

One important concept to note is the "Five Second Rule" or FSR. For five seconds after a spell has finished being cast, mana regeneration from Spirit (and Intellect) is disabled. Note that Holypriests specc into Meditation to help with this. The practical result of this is that back-to-back spellcasting will quickly drain a priest's mana pool. A priest that does not have enough healing output for a given situation (healer is under-geared, tank is under-geared, not enough other healers for a big fight) will be forced to use more spells to heal the target(s), preventing the priest from taking short breaks and benefiting from Spirit-based mana regeneration.




General Recommendation


When gearing your character, the basic recommendation is to try to keep things balanced. Don't focus too much on a single stat to the detriment of everything else. There are many posts about the math behind optimizing the ratio of Spirit to Intellect for priests (both Discipline and Holy), but the general rule is to keep them close to 1:1 and you'll do fine. When given a choice, you should favor Intellect slightly over Spirit.

Spirit is generally a better stat for Holy Priests than MP5. For example, when choosing gems a common choice is 8 Spirit vs. 3 MP5. The Spirit is a better choice because it provides almost as much MP5 while adding Spellpower and mana regeneration outside of the 5 second rule. Spirit also benefits from Blessing of Kings while MP5 doesn't.

Recommended Glyphs

Major Glyphs


Minor Glyphs

All are optional; feel free to pick from this list, or any other available. The first two affect your healing experience directly, while the others just enhance your playing experience in general.

Recommended Item Enhancements



Recommended Gems

For the regular gems slots you want to balance your primary stats of Spellpower, Intellect, and Spirit. These 3 stats cover the 3 colors of Red, Yellow, and Blue so you have a lot of flexibility in mixing gems and preserving the socket bonuses.


Recommended Consumables


Additional Tips


Sources and Other Resources

Elitist Jerks' WotLK Healing Compendium
A Dwarf Priest's WotLK Priest Survival Guide
PlusHeal Forums

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