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Warlock - Affliction

This information is up to date as of Patch 3.3.

Purpose


An Affliction Warlock is a DPS character, which principally does damage via DoT (damage-over-time) spells. These characters are one of the most difficult to play well, but provide extremely high DPS.

Talents


Haunt/Ruin with Felhunter: 56/0/15

Ability Rotation


Boss/high-HP trash rotation:

If on CotEl duty cast CotEl first. Follow up with Shadow Boltx2 and Haunt to stack your Shadow Embrace buff. Then Corruption, (CoA, if no CotEl), Unstable Affliction, then Shadow Bolt until Haunt is off cooldown. At this point, all DoTs and debuffs are up...refresh via the following priority list:
1. (CotEl)
2. Haunt(whenever it's off CD to refresh Haunt buff and Corruption)/Lifetap (to keep lifetap buff up or for mana)
3. Corruption (if it drops for whatever reason)
4. Unstable Affliction
5. (CoA)
6. If nothing else, Shadowbolt or Drain Soul (if you need additional Soul Shards)

During the last 25% of the boss:
1. (CotEl) (if it drops)
2. Haunt (if it will drop before the boss dies)(keeps up your Shadow's Embrace effect)/Lifetap (to keep lifetap buff up or for mana)
3. Corruption (if it dropped)
4 Unstable Affliction (if you have > 18 seconds before the boss dies)
5. (CoA) (If you're not on CotEl duty and if you have > 24 seconds before the boss dies)
6. Drain Soul. Note that the channeling of Drain Soul should be interrupted after a tick to any of the above. Ideally you'd interrupt it in order to refresh two or more of the above at the same time..

Single/Double Trash rotation: (trash dies too quickly to get a full dot rotation on them).
Haunt, Corruption, Shadow Bolt until dead. (Drain Soul if you need soul shards).

If there are 3+ trash mobs in a pull.. and your tanks generate good AOE threat:
Seed of Corruption multiple mobs. (seed, tab, seed, tab, seed, tab, etc) Rain of Fire does less DPS but is more consistent and may be preferable if you outgear your tank or if the group of mobs are going to die too quickly to get 3+ seeds cast.

Which Curse?


1. Curse of the Elements (if you're in a group that does not have a Boomkin to provide "Earth and Moon" or an Unholy Deathknights to provide "Ebon Plagebringer")(yes, CotEl does more DPS)
2. Curse of Agony (if the mob will live for greater than 20 seconds and 13% is covered by another class)
3. None (if another class is covering the 13% buff from CotEl then on fast dying mobs it's better to skip the curse)

DPS Pets


Preferred pet:
1. Infernal (get Summon Infernal from quest in Felwood) (requires reagent) - Summon for last ~1 min of the boss fight and replace current pet.
2. Doomguard (get Ritual of Doom from quest in the Blasted Lands) (requires a reagent) - Can be summoned for 15 mins every 30mins. Good DPS.
3. FelHound - Has the best DPS of any of your regular pets
4. Imp - Use this one if you need the health boost.
5. Succubus

Stats (In Order of Importance)


  1. Hit Rating. At level 80 you will miss a raid boss (level 83) 17% of the time. 1% hit = 26.23 hit rating. You can get hit from gear, raid buffs (3% from misery from Spriest OR 3% Imp Fairy Fire from druid), talents (Suppresion at 3/3 is 3%), or Draenei Racial (1%).
    • You need 446 hit rating to never miss a raid boss.
    • If you have 3/3 Suppression, and either Misery or Imp Fairy Fire then you need 289 Hit Rating (3% from talent, 3% from Raid) to never miss.
    • If you have 1/3 Suppression, and either Misery or Imp Fairy Fire and a draenei in your group then you need 315 Hit Rating (1% from talent, 3% from Raid, 1% from Draenei) to never miss.
    • For Heroics, you only need to make up 6% spell hit. That's 158 spell hit rating.
  2. Spell Power
  3. Haste
  4. Spirit (with fel armor up and Life Tap glyph, 2 spirit = 1 spell power)
  5. Crit
  6. Intelligence

Notes:
  1. The value of each stats varies a little by gear and spec.
  2. At level 80, hit has a hard cap of 17% (446 hit rating) any hit beyond that adds nothing to your DPS. In other words, before hit cap hit is #1, after the hit cap hit it is worthless.
  3. Haste has a soft cap, the GCD can not be reduced below 1s. Haste in excess of that point has a reduced effectiveness. Only spells with a cast time will still continue receiving benefits from haste, instant cast spells won't. Generally only attainable with raid buffs such as Bloodlust/Heroism/Wrath of Air Totem etc.

Recommended Glyphs


  1. Life Tap
  2. Haunt
  3. Quick Decay

Recommended Enchants


Head: Arcanum of Burning Mysteries, Kirin Tor Revered or Arcanum of Power, Sha'tar revered (if you need +hit)
Shoulder: Greater Inscription of the Storm, Sons of Hodir Exalted (see also: inscription only shoulder enchant has superior stats)
Back: Greater Speed (see also: tailoring only Lightweave Embroidery)(see also: Engineering only back enchant)
Chest: Powerful Stats
Wrist: Superior Spellpower (see also: Blacksmiths can add another gem slot to their own gear)
Hands: Exceptional Spellpower (see also: Blacksmiths can add another gem slot to their own gear) or Precision (if you need hit) (see also: Engineering only hand enchant)
Waist: Eternal Belt Buckle
Legs: Brilliant Spellthread (see also: tailoring only spellthread has cheaper mats but gives the same benefits)
Feet: Greater Spirit or Icewalker(if you need hit) or Tuscarr's Vitality (see also: Engineering only rocket boots)
Rings (Enchanters only): Greater Spellpower
Weapon: Mighty Spellpower OR Black Magic

Recommended Gems


Match the gem color to the socket color only if the socket bonus is worth getting or if it is necessary to activate your meta gem. Otherwise jam Runed Cardinal Rubies into every available socket.

Red: +23 spellpower Runed Cardinal Ruby
Orange: +12 spellpower +10 haste Reckless Ametrine or, if you need hit +12 spellpower +10 hit rating Veiled Ametrine
Yellow: +20 hit Rigid King's Amber
Blue/Purple: +12 spellpower +10 spirit Purified Dreadstone

Meta: +21 Critical Strike Rating and 3% Increased Critical Damage Chaotic Skyflare Diamond

Recommended Consumables


At all times, keep your Fel Armor up. This adds a significant amount of spell power.
At -all- times you should have a Spellstone applied to your weapon.
Flasks: Flask of the Frost Wyrm
Food:
Tender Shoveltusk Steak or Firecracker Salmon +46 spellpower +40 stamina
Shoveltusk Steak +35 spellpower +30 stamina
Snapper Extreme +40 hit rating +40 stamina
Potions:
If there's a shaman in the raid pop Potion of Wild Magic during the Heroism/bloodlust.
If there isn't a shaman in the raid pop Potion of Speed at the point where you would normally do Heroism/Bloodlust.

Raid Utility


Affliction Warlocks provide the following benefits to a group/raid:

Buffs: Warlocks provide buffs via pet auras, either +stamina (from the Imp) or +intellect and +spirit (from the Felhunter). These buffs are less powerful than the ones provided by certain classes, (+stamina from Warriors, +intellect from Mages, +spirit from Priests) and will be overwritten (will not stack) by them.
CC: Warlocks can Banish Elementals and Demons, which is a very effective form of crowd control. (30s, unbreakable, mob is invulnerable while banished.) Warlocks can also Enslave demons, though this is currently a little-used ability in WotLK. The Succubus can Seduce humanoid mobs (20s, channeled ability so pet cannot dps while Seducing, breaks on damage). The Voidwalker can off-tank most mobs briefly due to its high HP and armor, though it will not last long without healing support.
Summoning: Warlocks can create a summoning stone anywhere, with the assistance of two other party members. The summoned stone lasts for 5 minutes and works like a regular meeting stone. Very helpful for replacing raid members in-raid.
Healthstones: Warlocks can create healthstones, which are essentially free potions. Any character can only have 1 stone in inventory at any time. Their main benefit is that they are on a separate cooldown from potions, so a character can use a healthstone and a healing potion in the same fight.
Other Abilities: The Felhunter can dispel a enemy buff/player debuff via Devour Magic. Downsides: must be micromanaged, has a 10s? cooldown, must be in melee range of the target to dispel. The Felhunter can also interrupt spellcasters via Spell Lock every 30s, which is unfortunately not usable on most boss encounters. Warlocks can also cast Detect Invisibility and Underwater Breathing, which are of situational usefulness.

Additional Tips


To increase your dps, increase the uptime on your dots. Every second your dot isn't up on a mob is a second of lost damage. To increase uptime, track your dots using a dot timer addon.

Haunt adds up to 23% damage to your dots. Although the spell itself does very low damage it significantly buffs your other dots.

Try to avoid clipping your dots (refreshing them before their final damage proc) as this will significantly lower your dps.

Sources and Other Resources


Warlock's Den
World of Warcraft official forum: Warlocks
http://elitistjerks.com/f80/t37900-dots_you_affliction_warlock_thread/

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